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Aminet 22
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Aminet 22 (1997)(GTI - Schatztruhe)[!][Dec 1997].iso
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misc
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Invisible.readme
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Text File
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1997-11-04
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4KB
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154 lines
Short: An attractive game for one player
Author: dkuticic@barok.foi.hr (Damir Kuticic)
Uploader: dkuticic@barok.foi.hr (Damir Kuticic)
Version: 1.1
Type: game/misc
Requires: diskfont.library,OS1.3 or higher,1MB
Replaces: game/misc/Invisible*
Action: NoA4000
--------------
INVISIBLE v1.1
--------------
--------------
Invisible man is a simple board game written in AMOS. A board is the
matrix of 12*12 cells filled by various icons. The player must take certain
number of basic icons to open door and escape through the door to another
level. In your quest, you must be careful because some icons may slow
down or kill.
OPTIONS
-------
When you start game, you can see a simple menu. In a menu, you can
control the arrow with joystick (up, down and fire) or arrow keys (up, down
and return). Options are:
START GAME
EASY, MEDIUM or HIGH
MUSIC or SFX
TOP TEN
HELP
ABOUT
Back to dos is with Del key.
CONTROLS
--------------------
Controling is with a joystick only. It has two way to operate:
1. all eight directions (without fire button)
&
2. only four directions (with fire button)
SPECIAL KEYS
------------
Key Description
-----------------------------------------------------------------
p pause (any other key or fire button -> return)
m toggle music/sfx
Esc interrupt a game, back to the menu
h/Help showing where you are
ICONS
-----
There are 35 icons in three types existing in this game:
1. type brings bonus points.
Point, Treasure, 2 gold coin, 5 gold coins, 10 gold coins, Bonus,
Crown, Ring.
2. type of icons are tools or weapons. With tools or weapons you can kill
creatures from 3. type.
Sword, Open gate, Water, Heart, Clock, Shield, Key, Candle,
Antidote, Ladder.
3. type mostly slow down or kill you.
Prison, Cross, Close Gate, Fire, Poison, Death, Wall, Hole, Live
sand, Black ,Red, Bronze and Gold knight, Darkness, Web, Mouse, Bad
point.
Details in the game in help option.
TIME
----
Every level must be finished in certain time. At the beginning of
the game, time passes very slow, but in every next level, time will be
accelerated. With clock icon you fill time-left to maximum.
HISCORE
-------
In the game, hiscore is top ten. List of the best 10. Top ten is in
Inv.top. If Inv.dat doesn't exist, a game will create it.
INSTALLATION AND BEGINNING
--------------------------
If you have hard disk, save decompressed files of Invisible in your own
created directory and type: assign Invisible: your directory.
Example ( if your directory is called games/invisible on dh0: ):
assign Invisible: dh0:games/invisible
Else create boot disk named Invisible: and save decompressed files to disk.
Invisible require OS 1.3 with 1 MB at least, diskfont.library and
my Invisible.Fonts.
The game was tested on Amiga 500 and Amiga 1200.
Sugestions or comments send on my address or e-mail, please!
---------------------------------------------------------------------------
REGISTRATE NOW!
--------------
This game was written for some time ;). So, if you like this game and want
to registrate contact me before to:
Address:
Damir Kuticic
Paska 20
48260 Krizevci
CROATIA
or
E-mail:
kuticic@geocities.com
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
232 152 34.4% 14-Mar-96 23:53:36 +system-configuration
264 35 86.7% 25-Mar-96 15:10:12 +Invisible.font
2280 1186 47.9% 25-Mar-96 15:10:10 +8
133568 63947 52.1% 25-Dec-80 05:13:14 Invisible
192772 135617 29.6% 24-Feb-95 02:43:36 Invisible.dat
3099 1559 49.6% 18-Jun-96 02:30:32 Invisible.doc
353 171 51.5% 15-Mar-96 00:06:06 Invisible.doc.info
598 223 62.7% 15-Mar-96 00:05:50 Invisible.info
974 176 81.9% 18-Jun-96 02:15:12 Invisible.txt
28 28 0.0% 18-Jun-96 02:13:04 +startup-sequence
-------- ------- ----- --------- --------
334168 203094 39.2% 08-Oct-97 04:05:06 10 files